3/3/2024 0 Comments Retroarch border per gameI could try to make a clean version but I don't know how "nice" would it be to take someone's package and change it to update it later. I found a link for it on a portuguese web, problem is that the download has copyrighted content, so I'm kinda doubtful to put it here. There was a custom version of 1.0.0.2 put together by people from this forum, but the links are dead as they were put on sendspace. Retroarch 1.0.0.2 (I think original version, from 2014 and erased in 2016). I personally can provide links for Retroarch 1.0.0.2 and 1.3.6: It's true that older versions are being harder and harder to find, which I find ironic within this subject. It would be really nice if we could get a stable release for the Wii and without the clutter or bugs, but I think we're way too late for the developers to care anymore seeing how little attention Wii gets from them (and I understand why would that be, even if I think they should make a "last good version" if they don't want to spend more time on it). More than likely, we may be able to mix and match builds that were released close together so we can come up with a Frankenstein build that works well for most systems. Since these are older builds, some may break SNES support, or MAME, or something else may be broken. May need more testing.ġ.3.6 - The final build with per-game configuration? Retroarch builds that I've read about that may be worth trying:ġ.0.0.2 -The build MaeseJesus uses. We need to compile a request list of the most stable\recent Retroarch builds that users report as saving per-game settings. Muttering amongst ourselves on messageboards, pretty much. From a usability standpoint, the newer builds are practically useless. That's a problem for us, because for such a system to work, the newer builds need to be improvements, not regressions. Anyone new to Wii emulation is completely out of luck due to the fact that Retroarch treats their builds as disposable. What we need (not speaking only for myself here) is for members of our community to share older builds we still have lying around, because they're no longer archived on the internet - a n y w h e r e. So one of those two games will always display incorrectly. For example, if I set separate resolutions for Bonk's Revenge and Ninja Spirit, they'll default to the core settings every time. The override settings for games don't save screen resolution at all. Just tried your method with 1.7.5 and it only saves screen resolution settings for the core itself (tested with mednafen_pce_fast). Because my custom overlays have artificial scanlines built in, if anyone wants me to make ones without the scanlines so that it would display better on CRT TV's, just ask lol.Click to expand.Thanks for the feedback, MaeseJesus. This was done on a 16:9 TV, so I'm not sure how it would affect CRT TV's. Select Overlay Preset, choose one of the new overlays I provided in the download load up RetroArch Wii and choose the Game Boy emulator (gambatte)ħb. (otherwise things won't have the correct aspect ratio)Ĥ. Change your Wii and your TV screen settings to 4:3 mode. place the contents in "apps/retroarch-wii/overlays/wii" on wherever you have RetroArch Wii stored (such as an SD card)ģ. download the "border overlays.zip" at the bottom of this post.Ģ. When stretched to a 4:3 aspect ratio (so in my case 640x480), the Game Boy screen portion approximately became 400x308 - but this tutorial has it at 400x300 because that's the only way I could get everything to work, since because of how RetroArch Wii works, the overlay has to be the same aspect ratio as the actual viewport.ġ. I was disappointed when I found out that Gambatte for RetroArch Wii doesn't have Super Game Boy support (both color and border), but with some tricky manipulation of the overlay system, I have found a workaround.įirst of all, the Super Game Boy borders are 256x224 (typical SNES screen resolution), and the actual Game Boy screen portion is 160x144. I'm a huge fan of using Super Game Boy Borders, to me it just feels wrong to play a GB/GBC game on a TV without a border.
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